Posts Tagged Cards

Get on the Release Bus – you know you want to


The LPOS team's release bus starts to fill.

Team says: “That bus is getting full. Looks like it might be an Indian bus“.

Ok. You have achieved continuous delivery. You can now release your features whenever you like. But how do you know when it’s time for a release? You want to keep the value flowing out to your customers. How do you track which cards are going in the release?

One way is to use a release bus.

All the stories that will go out with the release are moved onto the bus as they are signed off. There are limited seats on the bus – when the seats are all full then it’s time for a release. There’s no reason to wait until all the seats are full though, a release should still happen whenever it’s required. On the other hand, a release bus that has run out of seats is a sure sign that there are getting to be too many stories in the release and that it might be a good idea to release in order to minimise complexity and risk.

Spotted: LPOS Team

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The Dead Card Cemetery – where dead cards go to die


The LP Content Desk's Dead Card Cemetery.

Fe says: “That card might get zombied back into the backlog”.

Some cards just never seem to move up the backlog. They are always deprioritised to make way for something else. After a while it becomes apparent that they are never going to get prioritised, that there will always be something more important. But it can be hard to remove a story from the backlog – someone usually still holds that story close to their heart. It’s a good way of managing team members attachment to particular stories. It almost never happens – but if needed, a card can be brought back into play from the cemetery. It’s also a useful visual to show how many things that we think are really important at the time, actually become so unimportant that they never get done.

Spotted: Lonely Planet Content Desk

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